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This article is about the 1985 video game. For other uses, see Super Mario Bros. (disambiguation). Super Mario Bros. North American packaging artwork Developer(s) Nintendo R&D4 Publisher(s) Nintendo Director(s) Shigeru Miyamoto Producer(s) Shigeru Miyamoto Designer(s) Shigeru MiyamotoTakashi Tezuka Programmer(s) Toshihiko Nakago Kazuaki Morita Composer(s) Koji Kondo Series Super Mario Platform(s) Nintendo Entertainment System Arcade, Disk System, Game Boy Color, Game & Watch, PC-8801, PlayChoice-10, Super NES, X1 Release September 13, 1985 NES/FamicomJP: September 13, 1985 NA: 1985 EU: May 15, 1987 AU: 1987 Famicom Disk System JP: February 21, 1986 ArcadeJP: 1986 NA: 1986 Game Boy ColorNA: May 10, 1999 EU: July 1, 1999 JP: March 1, 2000 Game Boy AdvanceJP: February 14, 2004 NA: June 2, 2004 EU: July 9, 2004 20th Anniversary JP: September 13, 2005 Genre(s) Platformer Mode(s) Single-player, multiplayer Super Mario Bros.[a] is a platform video game developed and published by Nintendo for the Nintendo Entertainment System home console. Released as a successor to the 1983 game Mario Bros., Super Mario Bros. was released in Japan and North America in 1985, and in Europe and Australia two years later. In Super Mario Bros., the player controls Mario and his brother, Luigi, as they travel through the Mushroom Kingdom in order to rescue Princess Toadstool from the antagonist, Bowser. Super Mario Bros. has received critical acclaim since its initial release, with many crediting it alongside the NES as one of the key factors in reviving the video game industry after it had experienced a market crash in 1983. The game's mid-1980s release served to further popularize the side-scrolling subgenre of the already popular platform video game genre of the early 1980s. The game was the best-selling game of all time for a single platform for over three decades until it was surpassed in the late 2000s by Nintendo's Wii Sports, selling over 40 million units and becoming one of the defining titles of
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